Sunday, April 15, 2007
My progress may come with great effort, but my genius does not.
So i put in another few hours tonight to start designing and crafting the next level - the lecture hall. it comes complete with expansive stadium seating, blackboards and a projector. This level may end up presenting some polygon issues, but I suppose its a good test to see what the average computer as well as the 360 are capable of. I plan on having this level done mid-week, as tuesday is my last day of classes this semester! In my next post, ill toss up some shots of the lecture hall as well as a couple from the dorm room.
Wednesday, April 11, 2007
Fonts
Progress has been slow for me lately as the spring semester winds down and finals work piles up. However, I have collected some fonts that will give the menus an edgier look. Also, our developer has successfully implemented the dorm room level! Now that I understand the technicalities of modeling for the XNA platform, its full speed ahead from here on out. Hopefully my momentum will pick up this weekend.
Wednesday, April 4, 2007
a quick note
something to remember that an artist may not realize - whenever adding textures to a scene that is going to be exported and used with directX, always make sure that the width/height resolution of each of your textures is a multiple of 4!
not that I ever make that mistake or anything...
Error4:Invalid texture. Face 0 is sized 2560x1881, but textures using DXT compressed formats must be multiples of four. C:\release18\src\DrinkingGames\content\models\dorm_room.fbm\
Wood.jpg
not that I ever make that mistake or anything...
Error4:Invalid texture. Face 0 is sized 2560x1881, but textures using DXT compressed formats must be multiples of four. C:\release18\src\DrinkingGames\content\models\dorm_room.fbm\
Wood.jpg
Monday, April 2, 2007
Menus
Over the past couple days Ive been working on designing the menus - they are going to be in full 3d. I think that a 3d menu can be far more dynamic and engaging than something pre-rendered or composed of sprites. I am still working out a general visual theme for the color scheme and texturing of the menus as I want them to be very cohesive with one another while still remaining interesting. Our developer has promised a new build this week, so hopefully we can get some good testing in during this week's meeting. I will try to get him the dorm room level although I dont know if he will want to spend the time to implement it before creating a new build. More news soon...
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