Wednesday, April 4, 2007

a quick note

something to remember that an artist may not realize - whenever adding textures to a scene that is going to be exported and used with directX, always make sure that the width/height resolution of each of your textures is a multiple of 4!

not that I ever make that mistake or anything...

Error4:Invalid texture. Face 0 is sized 2560x1881, but textures using DXT compressed formats must be multiples of four. C:\release18\src\DrinkingGames\content\models\dorm_room.fbm\
Wood.jpg

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