spent another 2 hours today modeling out more assets for the dorm room. its just about filled up, so the level is near completion. hopefully by the end of the weekend I can send it off to our coder to be implemented into the latest build! then on to the next level...
Im starting to worry about texture compression. the size of the texture files ranges from 300kb up to over 3mb and I think I may have to start scaling some of them down if the game is ever to be of a reasonable size for distribution over xbox live. nobody wants to fill their hard drive with a 700mb game that could be 50mb. Ill be experimenting with formats to see what retains the best quality while allowing for small file sizes.
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