Although my primary role is a member of the Drunk Productions team, Ill mention a few things about myself first. Im currently a 3rd year student at Northeastern University in Boston, MA working towards completing a BS in Art, concentrated in Animation. I work in Maya 8 and Beer Pong will be my first commercial endeavor into video games, although Ive been an avid gamer for most of my life. anyway...
The purpose of this blog is basically for me to list what ive been working on in the development of Drunk Production's first game... beer pong! We're utilizing the XNA development kit that Microsoft has released and hope to enter our game in the competition ending in June. As the art director/only artist on the project, everything in here will be related to the design and construction of our 3d assets and animations. Excuse the backdating on the first few entries as I am switching over from another blog.
3/16/07 - spent approximately 2-3 hours modeling, laying out UV's and texturing the alien character. This will serve as a good test model for our first maya to XNA translation.
3/18/07 - spent about 1 hour building a template table based on the official beer pong rules, see: http://en.wikipedia.org/wiki/Image:Beerpong.png I used this template to create a basic metal/plastic folding table. modeled/textured, ready to go. I will continue to use this template as a guide when building future tables so that there is a sense of proportion between the levels. spent another 30 minutes building a cup model in scale to the table. textured it classic solo - red/white. other combinations can be made with a quick edit of the texture file.
3/20/07 - spent about 4-5 hours working on my first level, the college dorm room. assets built include the room itself, desks, chairs, bunkbeds, computers and light fixtures. tomorrow I should be able to finish the room up and I will post a few images in the gallery. this task was a good exercise in low-poly modeling. Im trying to keep the models to a reasonable poly count without sacrificing too much detail as well as providing interesting textures with suitable bump mapping. im pleased with the results and the work will only improve in quality as I go. One bonus is that my workflow is speeding up greatly as I get more comfortable with the tools and my new dual-monitor setup. (kick ass)
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